Amaan Akram

Thank you for visiting my website. With 8 years of professional CG experience in various roles within production pipelines, I have had the chance to develop a well-rounded artistic skillset . With a degree in Computer Science, I also have a fair amount of knowledge about some of the technical and mathematical fundamentals of computer generated imagery. I am proficient in most CG roles; however, I enjoy shading, lighting and rendering the most in both artistic and technical (TD) capacities.

  • Softimage / ICE
  • Mental Ray
  • SDK Development
  • Boujou
  • Shake
  • Zbrush/Mudbox
  • Scripting
  • Shader writing
  • C++ development
  • Photoshop
  • Lightwave
  • Modo
  • Maya (basic)

Recent film projects yet to be released: Solomon Kane, End Game

   
Showing selected works from 2008
Showing selected works from 2004-2005
Role: Hardsurface team supervisor
Responsibilities: Modeling, texturing, shading and lighting, shot setup and delivery, team supervision
Showing selected works from 2006-2007
  • Tessendorf Ocean Waves (Softimage ICE)

  • Feather styling system (Softimage ICE)
    A feather styling system built from scratch in ICE

  • Direction constraint (Softimage ICE)
    A direction constraint with user defined up vector in ICE
    (will be linked soon)
  • miAA_Attribute -- Mental Ray shader (C++)
    Custom local attributes (lables, anti-aliasing etc.) to
    control per-object occlusion and anti-aliasing

  • miAA_Subsurface -- Mental Ray shader (C++)
    A quick subsurface scattering approximation shader
    (will be linked soon)